Trace-rs: A Simple Path Tracer in Rust
Recently I’ve committed myself to using Rust for all of my personal projects, and typically when I learn a new language I try to do so by implementing a well-defined project that’s not super complicated, but offers enough complexity to allow me to dive into the core concepts of the language. Since Rust is built for speed and safety, I figured that building a basic path tracer (or ray tracer) would be a great introduction.